Thursday, April 26, 2007

What I've been working on

Hello everyone.

I've been working on two projects recently. The first is TMATour a league that will be working with the blizzard League Development Kit they have announced. Sorry I've been so inactive lately! Things to look for soon :

TMATour League
www.thelastgosu.com training site.

Friday, April 13, 2007

Exciting News Everyone!

www.thelastgosu.com has been registered!

My site will have several purposes; I do not hope to compete with gosugamers or teamliquid in the coverage of the gaming scene. Instead, I will be providing training services to players of every skill level (up to and exceeding my own). Here's a peek of what's coming up :

Dedicated Hamachi sever with multiple admins who log on and boot inactives several times a day. The main problem with hamachi servers is they get clogged with inactives and there's no room for new players. The great thing is, this isn't a big problem, because even when you kick someone, they will automatically join your network when they log on (if this isn't true them my starcraft hamachi server is amazingly popular, which would be great news but probably not true); all you need is several people with hamachi licenses to log on and boot.

Tournaments with temporary hamachi licenses as the prize! Atlast, tournaments where you can win something of real value. This is just one of the many ways I will be promoting Hamachi in the starcraft scene. Why? Because I really, really love playing games on Hamachi, and I want more opponents.

A complete zerg strategy guide. What am I talking about? I'm talking about all major early game builds, how they generaly play out and how they specifically play out. I'm talking about an encyclopedic amount of knowledge and detail. Further, it will be organized into dynamic sections that qualified individuals can edit later on. For a while, this will all be done by me, but in time others will come to join my starcraft research community. You see, all further changes to the guide will be done only on the basis of scientific evidence. The initial guide, the one I write, will contain inaccuracies and factual errors; this is impossible to avoid in the initial creation of a comprehensive work. Do I really think I can do what no one has ever done before? Provide a complete framework for the study of starcraft theory? Use mathematics and actual timing in the planning of my attacks? Bring science to starcraft? I'm not sure; but I am going to try.

Eventually, the terran and strategy guides will be written, using the framework I developed, by a dedicated terran or protoss user. Perhaps, in time, a better player than I will rewrite the framework, using more accurate methods and calculations. Rather than lament this day I welcome it... a good teacher welcomes the success of the pupil even when it overshadows his own.

So... what does that mean for you? How can you get involved? Well... keep reading! I hope to have the basic site up within a few weeks at most, perhaps much sooner. I have a temporary, workable site in place at the moment basically. It's ugly and template driven but that can be changed later on. I will be publishing the best parts of the strategy guide as I write and rewrite it, so you will be able to see the latest ideas I have been developing as I develop them. I will also write a number of articles on practicing and the development of consistant strategies. Why it's so important to stick to a few builds and learn to do them really well, working on other things aside from strategy (posture, macro, micro, studying from replays, a 'training journal', focusing time spent gaming, Hamachi) is just a partial list. This is stuff that can help you get alot better.

Once we're up and running, you can choose how involved you want to be. Anyway... I'll talk a little bit more about this later. Hopefully the site will speak for itself.

Sunday, April 8, 2007

Two game series vs terror[light]

I recently played a pair of games vs terror[light]. Both games were on the same map (reverse temple) and at the same positions, 6 and 9. In the first game, he opened with a bunker rush and I defended ably with drones; from there I exploited his poverty by going quick 2 hatch lurk/ling and running into his base killing everything in my path.

The second game was a bit of a different story though. My initial overlord betrayed my presence, so my opponent sent an SCV to see what I was building. Early scouting is very important when you're going 14 cc. He found out the great news that I was going 9 pool speedling (pool b4 gas). He frantically placed barracks and a bunker and I killed most of his scvs. Instead of combining this rush with an expo I had opted for 1 hatch tech. I did some harass with my speedlings and once he had that defended I had 3 muta behind his mineral line. July zerg would have been proud...

I harassed for a while, finally expanding 9 minutes into the game (I harassed constantly from minute 6 to minute 8 with muta and harassed basically from minute 4-10 entirely). I dual spired, in order to acheive quicker upgrades, and added a third hatch. I delayed my opponents natural expansion with my highly mobile highly deadly muta force, but made a great tactical error committing to an all in muta battle at his main which his stimmed 1/1 marines won handily. It was a foolish risk, perhaps unneccesary but there is a definite time limit on the effectiveness of an all muta force; the timing could have been right. In future I will attack to keep muta closer together in order to get more kills at once when doing a base invasion with 2 groups+.

From there, I grabbed 3 expos (my mienral only and the 3 base) and my opponent expanded to his natural and then eventaully his mineral only. He massed sci and m&m and I could not create a standing army to fight his.

I didn't use lurkers, which is usually a big mistake against terran but there is still a great deal of experimenting I need to conduct. I have also learned an amazing truth... that I make far too many drones and that is probably my biggest weakness.

Game of the day vs Moist[x]

Hello everyone! There is alot to this game I would like to analyze over the next couple days. I highly recommend you watch the replay before watching the game! It was very close until the end, in fact at one point, confidant in victory, I commited all my forces against his zealot/archon/cannon defense and came very close to total victory.

It was a war waged on many fronts. I feel my approach towards economy in the early game vs 2 gate was a radical depature from my normal style with great success; I owe the inspiration to a replay of MYM.sen I watched earlier in the day. Normally I think I power far too hard.

Anyway, it was a close game, involving some serious macro on my side :0 and some nice strategic movements by my opponent. Sadly it was a defeat, but in defeat comes knoweldge and with knowledge comes victory.

I opened with 3 hatch speedling (speed before lair) and then lurker ling contain. My contain held him for a very long time due to decent micro and excellent lurker formation on my part as well as my opponent using a somewhat 'weak' build for mid game (inital expo is later which delays mid game troop production; on the other hand he forces me into a more soldier less drone position, so the game is slowed for both of us).

My opponents strategic hold on the island, which survived multiple ling drops (I got guard tech specifically to assault his island but completely forgot about it because he started attacking my bases) allowed him to pull through and at times he made a strategic retreat which allowed him to continue fighting. He also pulled a few critical low budget high damage attacks that won the game; two of them specifically, the dt assault at bottom left and the zealot/dt drop at bottom right. He was able to plan these attacks through reckless use of observers; while I scourged a few in this game I will certainly increase the amount of scourging in future to prevent this sort of scouting. There is alot to counter intelligence i have to learn about...

This game WAS saved with BWLauncher, so you will have to download that program to watch this replay, otherwise you'll just see a bunch of drones running around. You can DL the latest version of BWLauncher at
http://www.bwprogrammers.com/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=14

of course if you already use BWLauncher you won't need to download that :)

and you can download the replay at
http://www.yousendit.com/download/QlVqeEVWaTFoMlUwTVE9PQ

Two unorthodox games vs Fly.cF-

I played two games against the protoss player Fly.Cf-. In the first game I almost got TWO probe kills with just my initial drones but ended up with 1 probe kill and 1 drone kill. Anyway, the probe I killed was at my base, so I abused his lack of scouting (due to dead probe) and made 4 hatches before pool. Then I made 40-50 workers and masssed lurker ling while expanding. He couldn't break the contain and I maxxed pretty quick, then just attack moved lurker ling through his natural and GG.

The second game was a close one... I stuck with mutaling / guard/devourer/ling all game, which most people think doesn't work... maybe if I made lurker instead of muta I would have won but I am really liking this mutaling vs protoss style under certain conditions... it can pack quite a punch. Noteworthy moments :

My initial probe harass with muta is pretty awesome... also a couple times I defeat 4+ archons surrounded by zealot templar with mutaling ^^ I manage to delay expos but eventually the fact that he is trading like 1 - 1.5 or even 1-2 in resources most of the time when we fight catches up to me. There's a cool moment where he's set to grab another 2 expos, bringing him up to 4 to my total of 3 or 4... and he kills my natural... but I hold on, kill both is expo's with guards and his army and almost even the game up. Moral? Don't get muta ling LOL! Also I couldn't get constant upgrades which is a BIG part of this strat (it's all about the lings baby), because he killed my evos. I think with a few more sunks at the right time I might have won...

First game :
http://download.yousendit.com/4B000FE560E5D3E3
http://download.yousendit.com/08A344C9523F234D

Thanks for the game's fly.cf-!